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VALORANT Patch Notes 3.05 adds Fracture map, agent changes

VALORANT Patch Notes 3.05 adds Fracture map, agent changes

David "Miles David" Josiah

9/8/2021, 6:34:50 PM


We’ve got a beefy new patch coming in from Riot hot off the grill. The new Fracture map will be going live along with some updates to the competitive ranking system. Other changes include the addition of a premium battlepass, agent updates, social updates, and performance updates. Without further adieu, let’s dive in!

Map Updates

New Map: Fracture is live! Like with Breeze, the new map will have a special unrated queue for players to play and practice on for two weeks before the map enters both the competitive and unrated pool.

Agent Changes

Killjoy’s Turret is a versatile ability that provides information, chip damage, and a powerful slow. While manageable during mid to later rounds, the Turret can be especially oppressive on pistol rounds down longer sightlines, where the tagging intensity combined with weapon spread makes it challenging to press forward. These changes aim to slightly tone down the Turret’s ability to impede rushes, and give opponents more counterplay options.

  • KILLJOY
    • Turret (E)
      • Bullet tagging reduced 72.5% slow >>> 29.5% slow (84.31% Decrease in slowing.)

The Boom Bot’s ability to clear space, spot, and track opponents, as well as one-shot enemies with Light Shields, left you with limited options on how to counterplay—especially during low economy rounds. So, we’re trading off reduced damage output for an ability cost reduction in order to introduce more Boom Bot counterplay options. This should also increase the frequency that Raze mains can use Boom Bot to create space.

  • RAZE
    • Boom Bot (C) 
      • Max damage reduced 125 >>> 80
      • Min damage reduced 50 >>> 30
      • Cost reduced 400 >>> 300

Brimstone, Sova, and Breach are all receiving consistency changes to ability damage. We want to reward those of you who are creative with the ability sandbox, using your tools to solve the obstacles other Agents are creating. To ensure this, physical objects across VALORANT need to interact in a reliable and consistent manner, so you can properly plan and execute without knowing ability-specific interactions.

  • BREACH
    • Aftershock (C) 
      • Now deals damage to the following:
        • Killjoy Alarm Bot
        • Killjoy Nanoswarm
        • Killjoy Lockdown
        • Cypher Tripwire
        • Reyna Leer
        • Sage Barrier Orb
        • Sova Recon Bolt
        • KAY/O Zero/Point
  • BRIMSTONE
    • Orbital Strike (X)
      • Now deals damage to the following:
        • Killjoy Nanoswarm
        • Cypher Trapwire
        • Sage Barrier Orb
        • KAY/O Zero/Point
  • SOVA
    • Hunter’s Fury (X)
      • Now deals damage to the following:
        • Killjoy Nanoswarm
        • Cypher Trapwire
        • Sage Barrier Orb
        • Sova Recon Bolt
        • KAY/O Zero/Point

Competitive Updates

  • Immortal 1/2/3 rank tiers are back!
    • The Leaderboard will update to distinguish between those of you in each Immortal tier.
  •  Updated Ranked grouping restrictions to accommodate the return of Immortal 1/2/3:
    • Diamond 1 → Immortal 1
    • Diamond 2 → Immortal 2
    • Diamond 3 → Immortal 3
  • Adjusted Competitive ranked distribution as detailed here.

Battlepass Changes

  • Upgrading to the Premium Battlepass will grant a 3% XP boost toward the Battlepass tier progression for all matchmade games until the end of Act II
    • We believe the Battlepass experience is at its best when you’re able to earn hype rewards as you unlock tiers, hitting major milestones and feeling good about what you’ve earned.
  • This is not retroactive, so upgrading early will give you access to the most amount of XP
  • The XP boost does not apply toward Daily or Weekly Missions

Social Updates

Updated AFK detection logic to deter players from farming Battlepass/Account Levels by AFKing in-game modes like Deathmatch and Snowball Fight.

Performance Updates

  • Updated the ping calculation to exclude the server frame time.
  • Updated markers used by NVIDIA Reflex
    • NVIDIA Reflex is used to reduce and measure rendering latency. This update should allow Reflex to better pace frames by adding present markers as well as fixes on some older markers.

Bug Fixes

Agents

  • Fixed a bug where concurrent, overlapping ally and enemy Viper smoke could cause the nearsight and decay to never remove
  • Fixed a bug where Omen could become stuck in other objects if they were blocking the return location of From the Shadows
  • Omen will no longer equip his weapon slower than intended after casting Dark Cover
  • Astra will no longer equip her weapon slower than intended after exiting Astral Form
  • Fixed KAY/O’s NULL/cmd waves from destroying the glass on Ascent

Competitive

Fixed a bug that would cause the Leaderboard to infinitely load when searching for a specific player.

Esports Features

  • For Coaches, the Loading screen should now properly display all of the Agent select information (Agent compositions of both teams, etc)
  • Fixed an issue where Observer Moderators could not see the pause match timer option if they disconnected and then reconnected during a round

Tune in to Run it Back and check out all of our latest VCT news, extensive guides, and exclusive interviews in the world of VALORANT. And remember to join our Discord to enter competitions and win prizes!


9/8/2021

David "Miles David" Josiah

An avid Esports enthusiast since 2013. I started following the pro-scene of Starcraft 2 before moving on to League of Legends CS:GO, and now Valorant. If I'm not practicing my aim or screwing up my line ups, you can catch me getting hyped as a caster in various amateur tournaments around NA and Europe!