Patch 1.11 Economy Changes: To Save or Not to Save?

Patch 1.11 Economy Changes: To Save or Not to Save?

Gabriel Ionica

11/10/2020, 9:24:50 PM

The Valorant Patch 1.11 economy changes affect the situations in which a player should save or go for the kill. Let’s break down some situations in which doing either is beneficial. For the full patch notes, check out our article.

To summarize, attackers who lose the round but survive without planting the Spike will receive 1,000 credits. Similarly, Defenders who lose the round but survive after the Spike has detonated also receive 1,000 credits. This means that the decision to save a gun or try to salvage the round just got a whole lot more complicated.

For comparison purposes, dying and losing the round nets a player 1,900 credits. Subsequent losses and deaths increase the credits earned by 500 up to three round loss bonuses. That means a second loss and death earns you 2,400 credits and a third earns you 2,900 credits. That is a significant difference from the 1,000 credits you would get from losing the round and surviving. 1,000 credits can buy a Stinger or any of the pistols available.

The two risks that this economic change brings to saving or not are these: If you save and lose, you have your guns but little money. If you die and lose, you lose your guns but have money. What’s the problem with either situation?

The Situation Breakdown

Well, if you still have your guns but no money and your team is also broke, you’re at a disadvantage. The rest of the team will either have to force to also have guns or save, which means the player with the gun will have to do the brunt of the work.

If you don’t have your guns but you have money, you might be able to light buy for yourself and everyone on your team. This makes the team economy more equal than if just one person had a gun.

If a player is put into a 1vX situation, it’s likely better to go for the retake than saving. Having one gun in a team of five will screw up the economy overall and might not affect the round’s outcome too much.

Image courtesy of Riot Games/Sean Marino

If it’s a 2vX situation, saving becomes the more likely option. Having two players with guns and little money means that buying for the other teammates is now more viable. A 3v5 situation usually results in the team with less players going for the round win. And we recommend that. However, if you’re 100% sure that you won’t make the defuse, save the guns and the three players alive will likely be able to at least semi-buy for the others.

Even though there are many variables in deciding to save or not, there are some general rules to follow.

Weapon price is one of them; an expensive weapon should always be saved, especially the Operator. If you’re alone and your team has enough money to buy for themselves next round, go for the kill. If there are two players alive with guns and you’re at a huge disadvantage, save those guns.

How do you feel about the patch 1.11 economy changes? Are there some situations we missed? Let us know! As usual, remember to follow us at Run it Back and join our Discord for all your latest news, extensive guides, and exclusive interviews in the world of Valorant.


Gabriel Ionica

Not-yet-famous esports writer. Started out with CS:GO but now I write about Valorant too. Check out my article backlog on Twitter!