Brimstone Smoke Guide: Bind
7/4/2020, 5:08:34 PM
If you are new to Valorant, or haven’t had a chance to play Brimstone yet, this Bind Smoke Guide is the perfect place to help you get started. This guide will outline two smoke setups that can be used on the attacking side and two smoke setups that can be used to defend certain areas on the map, Bind. The guide will also provide some additional information on how these smokes should be used.
Brimstone’s Sky Smoke ability allows him to deploy 1-3 smokes onto the map each round, within a certain area of where he is currently standing. These smokes, when used in coordination with the rest of the team, can be very useful on both defense and attack. They are also one of the longest-lasting ‘smoke-type’ abilities in the game, with a duration of 14 seconds. Every round Brimstone will have one smoke available, with the option to purchase two additional smokes for 100 credits each.
Brimstone’s other abilities include:
The layout of Bind is slightly different from the other maps, in that there is no real middle area. Instead, each bombsite can be accessed through two routes, all with quite narrow choke-points. For the attacking side – spreading out at the beginning of the round and taking map control is always a good idea. This ensures that the defenders can’t get any early information and plan accordingly. This presents its own challenge though, as there are four areas that can be pushed by the defenders, making trade potential more difficult.
Once in position, smoke executes can be incredibly effective on this map and will allow your team to get the spike down with relative ease. This will allow your team to be able to play out post-plant situations, where you will be able to utilize your ultimate abilities to secure rounds.
Bind also has its own unique mechanic in the form of teleporters. The most used teleporter is the one that allows you to teleport from A-short to B-Short, and the other allows you to teleport from B-Long all the way to A-Lobby. Using these teleporters makes a very audible sound though, so keep that in mind.
Once your team has taken control of the A-Short and Showers areas, these smokes can be used very effectively to plant the spike on the A-site. For the two smokes on site, it’s important to get them as deep as possible behind the site-box, without there being any gaps. This will prevent defending players from pushing through these smokes, around the edges, and trying to kill the player planting the spike.
Once you have successfully run this A-Split execute a few times in a match, it allows your team to very easily fake like you are trying to run it again. Two players can sell the fake, while the other three wait outside B. There is also the option to deploy the smokes and run through the teleporter and quickly rush towards B, however, they will almost certainly hear this and instantly be aware of what you are doing.
This setup is similar to the A-Split, requiring your team to have control of the B-Long and B-Short areas before deploying the smokes. Once in position, deploying these smokes will really minimize the number of areas that the defending side will be able to position themselves in – being forced to play a retake.
Given that there will almost certainly be players behind these site-smokes, it’s very important for the players who aren’t planting the spike to be aware of the possibility of them pushing through the smokes. It’s also important to get the smokes positioned as far back as possible, as shown below.
Both of these splits will be very effective to use when certain Agent’s -Sova, Brimstone, Viper- ultimate abilities are available. Using one or more of these ultimate abilities to secure the post-plant situation is ideal.
A one-way smoke is a smoke that can be deployed in such a way that you are able to see some part of an enemy, without them being able to see any part of you. The smoke shown below can be used to control the A-Short position, as the feet of enemy players will be visible if they move up behind that smoke. If they try to walk into that area you will be guaranteed a kill, provided you can hit your shots.
It is possible for them to rush towards the Cubby position, however, you will have an advantage over them, unless they flash or smoke you off. If the enemy team is not aware of the fact that this is a one-way smoke, you will be able to use it in multiple rounds to great effect.
These smokes are pretty straight forward, simply blocking off small choke points to prevent enemies coming through. If you are playing near these positions, it might be better to choose either the Hookah area or B-Long and focus on re-smoking one of these areas for most of the round. This is often a better approach when compared to smoking both choke-points for 14 seconds, and then only having one smoke left for the rest of the round.
You can also alternate which position you focus your smokes towards on different rounds, making it difficult for your opponents to read what you’re going to do.
For the latest news, guides, and interviews in the world of Valorant, remember to follow us at Run It Back.
Copyright © rib.gg 2021.